If your curve just looks wavy, but not helix-like, increase the Curl Amount. If you don't like the outcome, undo and try different settings. Set a Curl frequency and Curl amount and hit Apply. Go to Edit Curves -> Modify Curves -> Options.Make sure the degree is set to 3 Cubic and change the number of spans to something high like 32 or 64, but you can always adjust those later. Go to Edit Curves -> Rebuild Curve -> Options (the little square).Click in the orthographic viewport of your choice, draw a straight line by clicking several times while holding the Shift Key. Go to Create -> CV Curve Tool or EP Curve Tool.Here are the steps outlined in a more detailed manner: Option 1: The Curled Curve The second technique involves making a polygon helix, selecting an edge and then use Modify -> Convert -> Polygon Edges to Curve. This is my favorite technique, because I can first adjust the parameters of the helix on the polygon model, and then change the height and radius of the helix after converting it to Nurbs, by utilizing the history node on the original polygon helix. That's straightforward, but unfortunately doesn't allow you to edit your helix later on, because there is no saved history. You can either create a straight Nurbs Curve, rebuild it and then make it into a helix by using Edit Curves -> Modify Curves -> Curl. There are several ways you can go about creating your NURBS helix curve in Maya I will demonstrate the two easiest ones.įor advanced users, and people that like to figure stuff out by themselves, here are the two techniques in a nutshell:
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